Charioteer

At a young age, the Charioteer was blessed, or cursed, to never need sleep. He took over the Order of the Moissanites (the elite circle of knights), after killing someone very dear to his heart. Combined with his workaholic tendency, he now leads the Order with a fierce, steady grip.

Loyal to the Emperor and Empress, the Charioteer is often sent by them to “maintain the peace” of the kingdom’s cities and towns.

If he considers you an enemy, beware of his overwhelming strength, his weapon of choice (a partisan), and his signature chariot, designed to ram and destroy anything in its path.

Playstyle: Storm

Affiliation: The Royals

Abilities (as Champion)

Passive (Relentless): When attacking defence units on your opponent’s lane defence zones, each of your attack units deal an additional 3 damage — each instance of leftover damage from your attack units is also increased by 3 damage

Active (Ecranche): Your opponent cannot cast the following spells in response to your next attack unit’s attack: Tower, Justice

  • Activated on your turn

  • 1 charge

Active (Set The Battlefield Ablaze): Deal 15 direct damage to your opponent’s castle and discard/demolish all units on one path, including Battlements but not including any other units inside the castle

  • Activated on your turn

  • 1 charge

Ability (as Spell)

Active (Coup De Grace):

Deal 15 direct damage to any active unit

  • Cast on your turn