Devil
Devil is an entity that no one can be sure exists. But ever since one fateful day, there have been whispers in the streets and alleys of Gildia about a ghastly, shapeshifting figure casting shadows like a miasma throughout the city.
The accounts are never consistent: its miasma poisons the food and water, making eye contact with it causes you go insane, draw the right runes in your house or it will invade your dreams and turn them into endless nightmares, and so forth.
But everyone can agree on one thing: something has gone very, very wrong.
Playstyle: Control
Affiliation: The Demons
Abilities (as Champion)
Passive (Fated Betrayal): Immediately after selecting Devil as your champion, select any card — when your opponent uses that card (whenever it appears), deal 20 direct damage to their castle and skip to your following turn — this ability prevents you from negating, discarding, or otherwise reacting to the chosen card via other means
Active (Hellfire Ring): Your opponent may not cast spells on your following turn
Activated on your turn
1 charge
Active (All-Seeing Eyes): View your opponent’s hand and select 3 of their cards to discard (if possible)
Activated on your turn
1 charge
Ability (as Spell)
Active (Spectral Screech):
Stun an active unit for the following turn — also, on your next turn, heal your castle by 10 health points
Cast on your turn