Potions — 10 coins each
Heal a unit by 10 health points.
Potion of Life
Increase your next instance of damage against an opponent’s unit by 10.
Potion of Sharpness
Draw 5 cards.
Potion of Harvest
Teleport your unit into any possible zone except castles and outposts.
Potion of Blink
If your opponent’s lane defence zone does not have a defence unit in it, block it off for their next turn.
Potion of Iceborn
Switch from day to night (or vice versa), and keep it that way for 4 turns.
Potion of Time
Convert your active defence unit in a wilderness zone to an attack unit.