Potions — 10 coins each

Heal a unit by 10 health points.

Potion of Life

Increase your next instance of damage against an opponent’s unit by 10.

Potion of Sharpness

Draw 5 cards.

Potion of Harvest

Teleport your unit into any possible zone except castles and outposts.

Potion of Blink

If your opponent’s lane defence zone does not have a defence unit in it, block it off for their next turn.

Potion of Iceborn

Switch from day to night (or vice versa), and keep it that way for 4 turns.

Potion of Time

Convert your active defence unit in a wilderness zone to an attack unit.

Potion of Insanity