Tower
The Tower is a mysterious structure located deep in the Greenwyrm Woods.
Although everyone knows that the Tower is the source of all magickal energy in Wywold, few are courageous enough to approach it.
In fact, it is taboo even to speak of it.
Playstyle: Withstand
Affiliation: Independent
Abilities (as Champion)
Passive (Unyielding): Immediately after selecting Tower as your champion, increase the maximum health points of your castle from 80 to 100
Active (Architectural Mastery): Build a structure for free
Activated on your turn
1 charge
Active (Protection From The Otherworld): Render your defence unit invulnerable against an opposing attack or spell
Activated when your opponent attacks your defence unit with an attack or damaging spell
3 charges
Ability (as Spell)
Active (Indestructible):
Render your defence unit invulnerable against an opposing attack or spell
Cast when your opponent attacks your defence unit with an attack or damaging spell