Tower

The Tower is a mysterious structure located deep in the Greenwyrm Woods.

Although everyone knows that the Tower is the source of all magickal energy in Wywold, few are courageous enough to approach it.

In fact, it is taboo even to speak of it.

Playstyle: Withstand

Affiliation: Independent

Abilities (as Champion)

Passive (Unyielding): Immediately after selecting Tower as your champion, increase the maximum health points of your castle from 80 to 100

Active (Architectural Mastery): Build a structure for free

  • Activated on your turn

  • 1 charge

Active (Protection From The Otherworld): Render your defence unit invulnerable against an opposing attack or spell

  • Activated when your opponent attacks your defence unit with an attack or damaging spell

  • 3 charges

Ability (as Spell)

Active (Indestructible):

Render your defence unit invulnerable against an opposing attack or spell

  • Cast when your opponent attacks your defence unit with an attack or damaging spell